![]() |
Game Information |
Create Computer Games - Get Started on Creating Your Own Virtual Worlds
I've always loved video games, ever since I first played them on a friend's computer in the afternoon after elementary school. There's something almost magical about the fact that we can move images around and interact with virtual worlds, a living fantasy presented for us to interact with however we please. I've also always wanted to make games myself but, until recently, didn't have the technical knowledge to do so. Now, I'm a second year software engineering student, so if I weren't able to code a game without too many dramas there'd be something drastically wrong. But what about the common person: the person for whom the term 'memory leak' conjures up images of their grandfather, 'pipeline' is where the water flows, and 'blitting' is unheard of? Well, everyone can get in on the game creation process, and you don't even need to learn 'real' programming to do so. So where do games start? With an idea. Games, like all fiction, require an idea to be successful. Sure, in the same way you can just sit down and write a story without foresight, you can jump on in and slap a game together. However, unless you get ridiculously lucky, the best works are usually the ones that have been well thought out beforehand. There are two methods of planning a project. You can start from a known technological standpoint and build your project on top of that or you can just go for the design, add as many features and ideas as you like, and then remove the ones that you can't use when you've decided on the technology you're going to implement the game with. In general, the second type is probably the best one to go with when designing games. When you're first starting out however, the first option will save you many headaches. So, for a first game you're going to want a pretty simple idea. Don't get me wrong, crazy-go-nuts game ideas are fantastic, and there should be more of them out there, but you're not going to be able to create a real world simulator with fifty billion virtual people all interacting real time with your actions having a butterfly effect on the future of the virtual universe when it's just your first game. Really. Many people try it; none that I know of have succeeded. Imitation is the best way to start out. Simple games such as 'Space Invaders', 'Tetris', 'Pacman' or even 'Pong' are great places to start. All are largely simple to create but have some inherent challenges. 'Pacman' for example, requires path finding for the ghosts. I recommend that you start even simpler than that for your very first attempt. 'Space Invaders' is a nice point to jump in. You can make a simple, complete game without much effort and it's almost infinitely extensible. If you're stuck for an idea, pick a genre that you enjoy. Do you love adventure games such as 'Monkey Island', 'Grim Fandango', 'Space Quest', 'King's Quest' etc.? Design one of those. Are you into fighting games like 'Street Fighter', 'Tekken', 'Soul Calibur', 'Mortal Kombat' and so on? Come up with an idea for that. Do you like first person shooters such as 'Quake', 'Half Life' or 'Doom'? I don't recommend it as a first project, but you can always give it a go. Feel free to be as generic as you like, this is a learning experience after all. Now that you have your idea it's time to flesh it out. Don't worry about the technology or the fact that you may not know how to actually implement a game just yet, just grab yourself some paper and a pencil and go crazy with ideas. Describe the main characters, game play, goals, interactions, story, and key mappings, anything you can think of. Make sure you have enough detail so that someone can read through the notes and play through the game in their head with relative accuracy. Changing game design during the coding process is almost always a bad idea. Once it's set, it should remain set until the tweaking phase (I'll go into this more later) or you're likely to enter 'development hell', where the project goes on and on; more and more work is done with less and less outcome. At the end of this period of your game creation, you should have the following: - A written outline of the game's characters and possibly a sketch or two (be they space ships, yellow circles, cars or the prince of the dark kingdom of Falgour, you need to know who or what the player will be and who they will compete against) - A written outline of the story (if there is one, this isn't too vital for 'Space Invaders' or 'Tetris', but for 'Uber Quest: An Adventure of Awesomeness' it's a really good idea) - A description of game play, written or storyboarded. Storyboards are visual representations of ideas. Draw your characters in actions, with arrows showing the flow of action and short written descriptions detailing the events occurring in your image (because some of us aren't fantastic artists and our images can be a little? open to interpretation?) Now that you have a fleshed out idea, it's time to work out how this will all get put together. If you've gotten to this point and are worried that you're going to have to spend years learning complex programming languages in order to implement your idea, fear not! Others have already done the hard yards for you. There are many RAD (Rapid Application Development) Tools available for game creation, a number of which are available for free online. Some of them still require you to learn a 'scripting language' (a simplified programming language made for a specific task) but in general this isn't too complicated or involved. I've compiled a brief list of some of these I have found at the end of the article. The free ones are listed first, organized by game genre. Well, that should be enough to get you started in the creation of your game. The most important thing to remember once you've gotten this far is that you need to complete your game. Many people start a project and then lose interest and it fails, or they keep moving on to one new project after another without finishing anything. Start small, build a working (if simple) game that is, above all else, complete. When you get to this stage you will always have a huge number of things that you wish to change, fix etc. but you'll get a great feeling from knowing that it is, in its way, finished. From this point, you can start the tweaking phase. Play your game a few times and ask others to do the same. Take note of what isn't fun or could be better and change things here. At this stage, it is more important than ever to keep backups of previous versions so that if a change doesn't work you can go back and try something different without losing any of your work. It is at this point that you can add all new features, improve graphics and sounds, whatever you please, safe in the knowledge that you're working on a solid foundation. When you're happy with your game, why not share it with the world? There are many cheap or free places out there for you to host your files on and then you can jump on link lists and forums and let everyone know about your creation. Well, I hope that this has been a helpful introduction into the art of creating games. It's a great deal of fun, and can open whole new avenues of creative expression for you to explore. Jump in and have fun! Links: General Game Creation: (Tools that allow easy creation of many different game types) Game Maker: http://www.gamemaker.nl MegaZeux: http://megazeux.sourceforge.net/ Adventure Games: (Games such as Monkey Island, King's Quest, Space Quest etc.) Adventure Game Studio: http://www.bigbluecup.com AGAST: http://www.allitis.com/agast/ 3D Adventure Studio: http://3das.noeska.com/ ADRIFT (for text adventures): http://www.adrift.org.uk/ Role Playing Games (RPGs): (Games such as Final Fantasy, Breath of Fire, Diablo) OHRPG: http://www.hamsterrepublic.com/ohrrpgce/ RPG Toolit: http://www.toolkitzone.com/ Fighting Games: (Games such as Street Fighter, Mortal Kombat, Tekken, Soul Calibur etc.) KOF91: http://sourceforge.net/projects/kof91/ MUGEN (unfortunately the site is largely in French): http://www.streetmugen.com/mugen-us.html Side-Scrolling Games: (Games such as the 2D Mario Games, Sonic the Hedgehog, Double Dragon etc.) The Scrolling Game Development Kit: http://gamedev.sourceforge.net/ There are many others available as well. One particularly useful site for finding game creation tools is: http://www.ambrosine.com/resource.html Also of note, although not freeware, are the excellent game creation tools available by Clickteam at: http://www.clickteam.com/English/ Klik and Play and The Games Factory in particular are the programs to have a look at and download the free demos of. If you really want to do things right and program the game yourself, there are some excellent programming resources available at the following locations: Java Game Programming: http://fivedots.coe.psu.ac.th/~ad/jg/ http://www.gamedev.net/reference/articles/article1262.asp http://javaboutique.internet.com/tutorials/Java_Game_Programming/ Visual Basic Game Programming: http://markbutler.8m.com/vb-tutorial.htm C++ Game Programming: http://www3.telus.net/alexander_russell/course_dx/introduction_dx.htm http://www.rit.edu/~jpw9607/tutorial.htm General Information: http://www.gamedev.net/ http://www.gamasutra.com/ Daniel Punch M6.Net http://www.m6.net Daniel Punch is a university student learning how to make a living through having fun.
MORE RESOURCES:
Games - Google News |
RELATED ARTICLES
Free Games For Your Pocket PC Admit It-You're Often BoredA pocket pc has about a million uses. But one of the most popular uses of a pocket pc is to play games on it. Aerial Blimp Refueling of UAVs Aerial refueling from blimps might be easier than we think. Currently we use C-130s to fuel Boeing Attack helicopters and Large Cargo Type helicopters, which can be a dangerous operation. Zuma Deluxe Style Games Evolution As I think most of gamers who play in shareware games know game called Zuma Deluxe. This game was extremly popular some time ago and still popular now. The Story Behind OpenSimcity I've always liked to play SimCity since I was little. I used to play the version for Super Nintendo for hours then and then. Flying an MAV Through Fan Blades to Attain Target Flying an MAV Through Rotating Fan Blades - It maybe possible to write into the software code of a MAVs Optic Flow Sensor Network an algorithm, which would allow it to fly though a rotating set of fan blades. Now then as difficult as this may sound the idea might not be as complicated as you think. Laying Smart Dust With Smart Munitions We believe that we need to make the Smart Munitions even smarter and incorporate their decent to the target to include the release of smart dust. We believe this is important as more often than not the battlespace includes urban areas where non-combatants and citizens not involved in the conflict reside. Solitaire RULES Half Life DROOLS It's a popularity contest.Solitaire is hip, cool, and way more popular than Half Life 2. Create Computer Games - Get Started on Creating Your Own Virtual Worlds I've always loved video games, ever since I first played them on a friend's computer in the afternoon after elementary school. There's something almost magical about the fact that we can move images around and interact with virtual worlds, a living fantasy presented for us to interact with however we please. Next Generation Games Consoles - Separating Fact from Fiction Over the next 18 months the 3 giants of the Games Console world will be battling it out in stores and homes across Europe, America and Asia for the title of the world greatest Games Console. The stakes are high in this multi billion dollar business, not just for the console sales but for the games sales that go along side it. Securing Your Accounts With Well-Crafted Passwords In the past I've never really paid much attention to security issues when it comes to user names and passwords. Frankly I figured it was all a lot of overblown hype. Go Digital and Groovy... and Save Trees! Have you inherited your Dad's trading card collection - ie. pieces of printed cardboard that come with a piece of gum that looks like it tastes like cardboard too? Well today's trading cards have evolved to include, wait for it. Sony PSP The period of the greatest portable console has finally arrived. Brace yourself for astonishing, gaming quality on a gaming device which is poised to change the way you think about portable devices. Sega Dreamcasts Cause of Death? What ever happened to that game console we used to call the Sega Dreamcast? Why did it suddenly disappear after 2 years of production? Was the government involved in brainwashing our minds like in George Orwell's 1984? All these questions will be answered as I investigate the Dreamcast's devastating decline.IntroductionIn the beginning it was good. New Helicopter Design for Your Video War Games Using Underbelly Cone with Slots Facing Up On a Helicopter to Increase Payload and Liftoff Force. Picture a helicopter model sitting on top of a funnel. Sapphire Tipped UAVs for Midair Collisions to Defeat Enemy UAV Swarm Threats Defeating enemy UAV Swarms will be a challenge for our Net-Centric Blue Force Team. When our enemy launches 1000 UAVs at our forces in the battlespace, will we be able to shoot them all down? The answer is most likely no. A Comparison Of the Next Generation Gaming Consoles (Part 1) It's been about 5 years since we have seen a new video game console. By spring of next year all three major companies will have released their new systems. Theories Behind Magic Trinkets in Video Game and Virtual Reality In Gaming we deal between Simulation, Augmented Reality, Fantasy and Virtual Reality. The best fantasy has some reality basis behind it. A Comparison Of the Next Generation Gaming Consoles (Part 2) Arguably Microsoft can attribute a great deal of its success to the hugely successful online capabilities. The new Xbox 360 will continue with the online feature and develop it even further. How To Save Time, Energy, and Money by Renting Your DVDs and Games Online As a bit of a movie buff I recently discovered that the best way to rent movies and games these days is online using one of the Online DVD and Game Rental Services.If you're into renting movies or games these services simply can't be beat for their time saving convenience and value. Drawing Hand Held Surface to Air Missile Fire at Night Using UAVs One of the easiest ways to draw shoulder launched missiles at night is to fly UAVs very close and use the simulated sound of an Apache Attach Helicopter, Howling of a jet fighter or a few UAVs flying together the combined sound of a four engine transport. At night you could have a few UAVs with strobe lights or a tint of green glow simulating reflections off the canopy of an attack helicopter along with sound used by a whistler on the UAV, or even a whistler, which mimicked a high frequency sound which caused their equipment to whistler. |
|
home | site map Visit our other sites: GamesBlog | GamingDepot | GimmeaRide | GimmeNetwork | Golf Biz | HotorNotGame | I Want Computers | I Want Games | I Want Hosting | I Want Music | I Want Security | JokeBox | ScriptShock | Wantedfonts | Webalize |
| © 2006 |